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主题:Solid Angle Houdini To Arnold(HtoA) v6.2.5.3 /v7.1.2.0 for Houdini 19
pony8000发表于 2019-12-12 07:40
Solid Angle Houdini To Arnold v7.1 for Houdini (Win/Mac/Lnx) | 2.14 GB (Total)The Solid Angle Team is pleased to announce the availability of Arnold (or HtoA) 6.2.5.3 for Houdini is a bugfix release using Arnold 7.2.5.3.

HtoA 6.2.5.3 - Arnold for Houdini - Date: 19 March 2024

Bug Fixes
- HTOA-2560 - Fixed Alembic packed primitives not assigning shaders with varying attributes
- ARNOLD-14563 - Remove 100000 limit on number of cryptomatte manifest entries
- ARNOLD-14732 - Render hangs when distance shader is connected to displacement
- ARNOLD-14753 - Crash with procedurals or global light sampling with NVIDIA drivers > 550
- ARNOLD-14770 - Moving procedural child objects doesn't update procedural bounds
- ARNOLD-14794 - Setting array parameter with same value detected as modification

Enhancements
- OSL VOP - UI and stability improvements The snippet parm has been improved with syntax highlighting and compilation errors are now highlighted.

usd#1572 - Fixed crash when restarting an interactive renderplatform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
Arnold for Houdini (HtoA) provides a bridge to the Arnold renderer from within the standard Houdini interface. Having been in beta for several months, the plugin has already been used in production by many studios, including Prime Focus World for Hercules and Vampire Academy, Milk VFX for the Sherlock and Doctor Who TV series, and Framestore NY for the Captain Morgan commercials.
Owner: Solid Angle
Product Name: Arnold for Houdini (HtoA)
Version: 6.2.5.3
Supported Architectures: x64
Website Home Page : www.arnoldrenderer.com
Languages Supported: english
System Requirements: Windows, Linux & macOs *
Size: 6.6 Gb
在Solid Angle下载中获取安装文件。
请遵循以下安装说明。
兼容性
此版本使用Arnold 6.0.1.0和OpenVDB 4.0.0。
适用于以下Houdini,Houdini FX,Houdini Indie和Houdini Education生产版本的二进制文件:
17.0.506
17.5.425
18.0.287
以及以下平台:
Linux x86_64(H16:gcc4.8和H17:gcc6.3)
Windows 7 x64(H16:vc14和H17:vc14.1)
Mac OS X 10.8+(clang7.3)
请注意,Houdini Apprentice不支持第三方渲染器,因此无法运行HtoA。
增强功能
用于光创建和删除的IPR更新(htoa#499)
出口材料(HTOA#1315)
进口材料(HTOA#1314)
导入具有输入组件连接的材料(htoa#1341)
Solaris对HtoA的初始支持(htoa#1329)
Arnold程序的视口代理(htoa#1318)
添加aov_write_vector着色器以防止限制在特定AOV(htoa#1235)上
更新materialx运算符(htoa#1321)
添加角色(OCIO)颜色空间系列(htoa#1348)
认证OSX HtoA安装程序(htoa#1292)
启动许可证管理器(HTOA#1308,HTOA#1346)

修正
在OSX上构建psutil(htoa#1349)
OSX安装程序在提取时崩溃(htoa#1352)
Int和Bool hydra渲染设置在OSX中无法通过(htoa#1355)

创建“渲染设置” LOP(htoa#1353)时崩溃

Requirements & Platforms
Houdini, Houdini FX, Houdini Indie or Houdini Education (Houdini Apprentice is not supported)
Windows 7 and later
CPU with at least SSE 4.1 instructions (2006 and later Intel CPUs, and 2011 and later AMD CPUs)

Home Page - https://www.solidangle.com/arnold/arnold-for-houdini/

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31楼:好东西呀我要下载过来看看先
30楼:这个得要啊
29楼:速度真快啊

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