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[图形图像]3D引擎Unity Pro 2019.4.10f1 正式版  win/mac 完美破解 [复制链接]

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2024-03-28
只看楼主 倒序阅读 使用道具 楼主  发表于: 2019-04-26 07:57:12

流行的游戏开发引擎 Unity 已于 2020.1 月发布新版本,即 2019.3版。Unity 旨在让游戏开发者的生活变得更加轻松,并帮助他们快速制作出更强大、更有趣的游戏。此次 Unity 2019.1 中加入了不少新特性和改进,例如,新的轻量级渲染管道(LWRP)和新的着色器图,以及其他多项更新,用以简化项目工作流程、简化编辑器任务。更新总计 283 处。

2020.2.14更新Unity Pro 2019.2.21f1 ,全网最完整

2020.9.19更新Unity Pro 2019.4.10f1 ,全网最完整

探索新功能

艺术家和设计师工具

了解面向艺术家和设计师的新功能,包括:关卡设计工具ProBuilder和Polybrush的更新,2D动画功能的改进。

开发者工具和功能

了解改进的性能分析工具和移动优化工具,物理功能的升级,代码编辑器集成作为资源包推出等内容。

平台和编辑器更新

了解AR Foundation的多项更新,面向移动开发者的其它工具,以及XR的改进工具集等内容。

图形功能和更新

了解轻量级渲染管线LWRP中的全新2D Lights和Pixel Perfect,对高清晰管线HDRP的改进,以及Shader Graph着色器视图更新等内容。

以下是主要更新内容:

Known Issues in 2019.4.10f1

AI: A NavMeshAgent GameObject teleports to a near NavMeshSurface when collided with a moving NavMeshObstacle (1072945)

AI: Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgent Component in the Inspector window (1257220)

AI: [Remote Config] package breaks on updating and throws ArgumentNull exceptions (1261652)

Asset Bundles: [Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 (1203512)

Asset Bundles: [Performance Regression] AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4 (1203511)

Asset Import Pipeline: [Asset Import] Errors thrown on creating a project using microgame templates (1268154)

Audio: Unity crashes in Play Mode at FMOD_Resampler_Linear (928576)

Global Illumination: [GPU PLM] Radeon Pro denoiser crashes the editor (1272936)

Global Illumination: [URP] Transparencies are ignored because URP uses _BaseMap as main texture identifier (1246262)

Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes (1219458)

Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup (1162775)

Graphics - LowLevel: Gfx.WaitForPresent / Gfx.WaitForPresentOnGfxThread huge spikes in Profiler when in Play Mode with vSync set to "Don't Sync" (1108469)

IAP: Disabling and re-enabling IAP in services window throws multiple errors about failing to find assemblies (1193774)

IL2CPP: UnityLinker strips classes used with the SerializeReference attribute (1232785)

Linux: Linux Editor returns the "O" key's KeyCode when the Space key is being pressed (1263921)

Linux: [Editor] Color picker does not work (1174814)

MacOS: [OSX] Shader import in an external exFAT drive crashes Unity (727114)

Mobile Rendering: [URP] Low performance on some Android devices when rendering only one terrain/texture (1261629)

Mono: Crash with various stack traces when exiting Play Mode after recompiling scripts (1238859)

Scene Management: Building project when two identical scenes are open crashes the editor (1266194)

Scripting: Building a project crashes when a Script Component has serialized array of a type that contains a serialized PropertyName field (1267271)

Scripting: [CompilationPipeline] Project recompile and package changes takes a long time when Project includes a lot of packages (1272396)

Scripting: [Performance] Slow asset refresh when modifying any script, 45 seconds on one line change (1270910)

Scripting: [SerializedField] fields produce "Field is never assigned to..." warning (1080427)

Serialization: Prefab changes are not applied and an error occurs when changing fields that have SerializeReference attribute (1237191)

Serialization: [SerializeReference] Polymorphic instances are always recreated when applying any inspector value change (1193322)

Shader System: [Bug] "min16f as def32" modifier in FXC bytecode not honored when converting to SPIR-V/ESSL (1228687)

Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked (1250293)

Shuriken: Crash after an Overflow in memory allocator when changing Particle System's Duration in Play Mode (1273529)

Windows: Crash on D3D12SwapChain::CreateHWND when CreateSwapChainForHwnd returns E_INVALIDARG (1223896)

2019.4.10f1 Release Notes

Fixes

2D: Fix batching and rendering order for TilemapRenderer chunks when there are high vertex counts for the Tilemap mesh. (1260462)

2D: Fixed ArgumentException when 2D Game Kit is imported for the first time (1244287)

2D: Fixed BakeCollider requires GC every frame even when there are no changes in SpriteShape (1263266)

2D: Fixed exception thrown continuously when Undo operation is performed with sprites are assigned earlier (1256914)

2D: Fixed incorrect dependency on UnityEngine.XR.WSA.Input (case 1253085) (1249390)

2D: Fixed Skinning Module flickers when adding new category (1244097)

Animation: Fixed Animation Window icons that where pixelated on HiDPI screens. (1267202)

Asset Bundles: Fix asset bundle to be able to load scene from asset bundle build from package. (1233575)

Asset Bundles: Fixed an edge case with AssetBundle.Contains not returning true for case sensitive paths. (1253270)

Asset Import: Fix for crash in Material::ClearUnusedProperties when assigning a loaded shader in OnPostprocessMaterial (1267717)

Asset Import: Fixed invalid/incompatible PSD that would crash FreeImage and the Editor (1264768)

Asset Import: LoadImage now returns PNGs in the authored colorspace when gAMA block is authored, instead of gamma 2.0. A new static flag has been added to the ImageConversion class to disable this behavior. See Texture2D.LoadImage for additional details. (1263825)

Audio: Fixed audio mixer reimport stalls when toggling between mixer assets in the audio mixer window. (1264869)

Audio: Fixed Streaming AudioClip file handle leaks on sounds that are stopped before having finished the initial buffering of the stream. (1251581)

Build Pipeline: Fixed an edge case where Textures attempt to load data from an invalid path during the build. (1268719)

DX12: 8 Multi-RenderTarget gives Assert error d3d12: querying for an out-of-bounds color surface (1219274)

DX12: Editor crashes when shader global constant buffer exceeds 64kB on dx12 (1210562)

DX12: Editor crashes when using ProBuilder in Vertex Edit mode View on Crashes HQ with HDRP/DXR (1213285)

DX12: Texture2DArray MSAA resolve is broken on d3d12 (1249422)

Editor: Fix crash when pasting a copied UI GameObjects when an attached script change Transform type and delete objects in Awake. (1266550)

Editor: Fixed an issue where foldout arrow icon is misaligned after expanding Material Reference[0] property in the Animation window. (1250971)

Editor: Fixed EventType.MouseDrag events being triggered when cancelling a contextual menu by right clicking or left clicking in a custom window area (1209976)

Editor: Improve performance of accessing information in asset database meta files (1242985)

GI: Return the correct state of LightProbes when specifying a different object than Lightmapping.lightProbes. (1262917)

Graphics: Fix texture streaming not loading correct mips and not respecting QualitySettings.masterTextureLimit for shadow mask textures. (1254505)

Graphics: Fixed a crash when doing custom frequency shadow cascade updates (1254121)

Graphics: fixed readback from temporary RT not working on metal (1265379)

Graphics: Fixed so aspect ratios are maintained and upscaled using letterboxing when rendering with Vulkan. (1192023)

Graphics: In Stadia, SetResolution now changes the rendering resolution without recreating the swapchain. (1232719)

Graphics: Metal: Fix shader compiler warnings that could appear on macOS 11 Big Sur/iOS 14

Graphics: render targets are now created as MemorylessMSAA only if the supported number of MSAA samples is greater than 1 (1268888)

Graphics: SkinnedMeshRenderer.BakeMesh now bakes cloth changes into the target Mesh (1239074)

IL2CPP: Avoid warnings from IL2CPP generated code when struct prototype warnings are enabled for C files. (1247033)

IL2CPP: Fix crash on startup with script debugging enabled with deeply nested generics (1226831)

IL2CPP: Fix open delegate invocation on a struct method that implemented an interface method. (1267228)

IL2CPP: Fix performance regression when parsing an XML document with a DTD (1243665)

IL2CPP: Fixed a JSON exception when building a project with large number of scenes. (1256534)

IL2CPP: Handle enum types with more than 32784 fields. (1258202)

IL2CPP: Remove an unnecessary assertion in SetFindPluginCallback (1252614)

iOS: Fixed a rare crash when iOS device is mirrored to an AppleTV (1159944)

iOS: Fixed an issue with the loading of the system font on iOS 13. (1246465)

iOS: Fixed unintended storyboard rotation if device changes orientation during initial application loading and autorotate is enabled. (1269547)

Package Manager: Added support for External symbols on a platform that required it.

Package Manager: Fixed a potential error when running the linker with a failure on lld command.

Package Manager: Fixed an issue where the packages-lock.json file could report differing dependencies for the com.unity.ide.rider package.

Package Manager: Fixed Debug.Log by re-enabling it when used in function pointers or jobs.

Package Manager: Fixed errors when opening Inspector with a non-public Execute method on a job producer type

Package Manager: If path to the package contained spaces, then native command execution could fail. This would manifiest as weird errors with 'lld' or 'vswhere' or other native tools.

Package Manager: Package Manager doesn't display packages when using candidates registry (1267898)

Particles: Added support for Meshes using Float16 (aka Half) UV channels in the Particle System Renderer. (1269545)

Profiler: Fix profiler not counting number of draw calls correctly when using CommandBuffer (1115727)

Profiler: Fixed "System Used Memory" memory counter reporting 0 on iOS, XboxOne and PS4. (1263861)

Profiler: Fixed an issue where PackedMemorySnapshot.nativeObjects.gcHandleIndex would always return -1 due to not reporting the correct managed object address during processing (1269293)

Profiler: Fixed an issue with multi-dimensional arrays of reference types not having their metadata type being reported (1273416)

Profiler: Fixed an issue with player to editor serialization getting corrupted, due to the addition of missing root references to the memory profiler backend (1271829)

Scripting: Correct file sharing for exFAT partitions on macOS (1253812)

Scripting: Fix unlimited warnings to Editor.log using all disk space (1238954)

Scripting: Fixed crash that would occur when an exception was thrown during the initialization of a custom attribute. (1255935)

Scripting: Fixed hang that would occur when a Debugger.Break was in the accessor of a field. (1254123)

Serialization: Fix error "Expect ':' between key and value within mapping" when extra spaces were found at the end of a block mapping. (1268628)

Shaders: Fixed an issue which would cause the shader compiler to crash while processing certain shader files. (1251613)

Shaders: Shaders with GrabPass can now be added to ShaderVariantCollection (1264467)

UI Elements: Fixed duplicate ChangeEvent callback invocation for PopupField<string>. (1194831)

UI Toolkit: Fixed TextElements that generates more than 16k vertices cause IndexOutOfRangeException on vertex buffers

Fixed UI Toolkit leaks memory when new large mesh is allocated via MeshGenerationContext

Fixed Small visual regressions (1230939, 1259449, 1259808)

Universal Windows Platform: Fixed Burst not working in ExecutableOnly builds. (1271694)

Universal Windows Platform: Fixed plugin .pdb files not getting packaged into .appxsym package when creating a build to be uploaded to the Windows Store. (1271695)

Universal Windows Platform: Work around MSBuild issue when building UWP AppxBundles from the command line (1165205)

Web: UnityWebRequest: fix hang or crash on iOS (upload/abort related) (1211549)

WebGL: Fixed an issue when UnityWebRequests would fail on WebGL due to incorrect caching scheme. (1189663)

Windows: Fix Shift key not reporting in GUI Event.keyCode property (991861)

XR: Added a pre-init flag to request an offscreen Vulkan swapchain. (1253274)

XR: Added option to always discard depth after rendering. (1263448)

XR: API such as XRSettings.renderViewportScale no longer take more than one frame to apply when running via XRDisplaySubsystem.

XR: Fixed XRSettings.useOcclusionMesh, XRSettings.occlusionMaskScale, XRSettings.stereoRenderingMode, XRDevice.fovZoomFactor.

Changes

Package Manager: Asserts that are currently discarded no longer discard arguments with potential side effects.

Package Manager: Automatically add embedded package files to the version control system (1271116)

Package Manager: Bump com.unity.mathematics to 1.2.1 version

Package Manager: com.unity.purchasing package updated to 2.1.0

Package Manager: Update Polybrush to 1.0.2

Package Manager: Update to ProBuilder 4.4.0.

XR: Updated Oculus XR Plugin package to 1.4.3.

Improvements

Asset Pipeline: Fix race condition that may occur when downloading non primary artifacts from cache server

Profiler: Load icon changed to more clearly read as "Load".

XR: XR Statistics caches thread-safe stats that only get promoted to 'live' data after a render pass. However a number of data points need to be 'initialized' before we actually render a frame (like Frame Rate).

System Requirements

For development

OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)

CPU: SSE2 instruction set support.

GPU: Graphics card with DX10 (shader model 4.0) capabilities.

The rest mostly depends on the complexity of your projects.

Additional platform development requirements:

iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.

Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.

Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK

For running Unity games

Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:

Desktop:

OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+

Graphics card with DX10 (shader model 4.0) capabilities.

CPU: SSE2 instruction set support.

iOS player requires iOS 10.0 or higher.

Android: OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.

WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.

Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities

Exported Android Gradle projects require Android Studio 3.4 and later to build

变更集: 5311b3af6f69

2019.4.0f1中的已知问题动画:[macOS]在“动画器”窗口打开的情况下预览动画时,objc_msgSend / objc_retain中的崩溃不一致(1242026)

全局照明:[URP]透明胶片被忽略,因为URP使用_BaseMap作为主要纹理标识符(1246262)

全局照明:当项目崩溃时,不会调用[macOS] BugReporter(1219458)

IAP:在“服务”窗口中禁用和重新启用IAP会引发有关找不到组件的多个错误(1193774)

IAP:由于找不到UnityEngine.UI程序集,Unity购买在项目升级时出现错误(1193773)

Mono:重新编译脚本后退出“播放模式”时,各种堆栈跟踪都会崩溃(1238859)

Physics:使用Physics.BakeMesh(1200588)时出现“ [Physics.PhysX] Foundation:检测到无效注册”错误后崩溃

场景/游戏视图:“场景视图”中的“线条渲染器”编辑点gizmo在“场景视图”中没有响应(1244789)

脚本:在OnDisable中使用DestroyImmediate时,在禁用场景重载的情况下进入播放模式会崩溃(1250550)

脚本:[SerializeReference]未序列化的初始化字段在进入播放模式时和在播放模式期间会丢失其值。 (1193322)

脚本:[SerializedField]字段产生“字段从未分配给...”警告(1080427)

版本控制:安装任何软件包并启用自动添加功能后,将Temp / Package文件添加到VCS(1250933)

Vulkan:双击着色器的“编译代码”下拉箭头时,vk_optimusGetInstanceProcAddr崩溃(1248909)

Windows:无法在Docker容器内激活许可证(1193364)

2019.4.0f1发行说明(自2019.3.15f1起)

修正2D:计算TilemapRenderer的摄影机边界时,为IsometricZAsY网格使用正确的起始Z深度(1237963)

2D:打包大量图集时[Windows] Unity崩溃(1219643)

Android:修复了主子画面图集未使用指定的ETC2后备格式的问题(1175291)

动画:修复了一个错误,该错误在进入“播放模式”时删除了选定的GameObject,并且引发了“无法持久”失败错误(1222757)

资产导入:在ModelImporter导入过程中使用OnPostprocessModel在同一GameObject上添加多个MonoBehaviour脚本不会在新资产上记录唯一性警告。它仍然会在已导入的资产上记录该消息,因为否则将丢失对该消息的所有引用。 (1176912)

资产导入:解决了以下问题:早期版本中创作的文件(引用了脚本导入程序导入的对象)可能会丢失指向这些文件的链接(1189088)

资产导入:修复了将项目升级到资产数据库v2可能引发“未知脚本”错误的问题

编辑器:修复了Windows上的“编辑器”问题,该问题在播放模式下并暂停时,一个或多个CPU的利用率为100%。 (1219619)

编辑器:修复了执行撤消操作时编辑器崩溃的问题。 (1242926)

GI:修复了使用可脚本化渲染管道时以批处理模式进行的GI烘焙。 (1211448)

GI:修复了光照贴图器有时卡住的问题,尤其是在移动实例或更改分辨率后撤消时。 (1144403)

图形:修复了在播放模式下播放粒子四边形之前,VFXParticleSystem :: RenderQuadIndirectCommand崩溃的问题(1232862)

图形:修复了在使用OpenGL / DirectX12图形API后端时尝试加载RenderDoc时崩溃的问题。 (1149494)

图形:修复了在使用DX11或DX12的旧(SSE4.2之前)CPU上Graphics.DrawProcedural崩溃的问题。 (1241288)

图形:解决了多次请求读回NativeArray或使用很小的NativeArray时崩溃的问题。 (1194440)

IL2CPP:在构建具有大量场景的项目时修复JSON异常(1240780)

IL2CPP:GetIPProperties()。GatewayAddresses现在可以在MacOS上正确运行(1226597)

iOS:执行iOS构建时,删除LaunchImage文件夹。 (1240800)

Linux:修复了使用鼠标滚轮时Linux编辑器的主窗口错误地滚动主窗口内容的问题。 (1130242)

Linux:修复了将鼠标光标锁定模式设置为锁定时,无法在编辑器中解析滚动鼠标事件的问题。 (1219781)

macOS:解决了使用GPU渐进式光照贴图器烘焙照明时发生的崩溃。 (1160419)

脚本:启用脱机引擎代码时,不包括AnimatorController的修复问题(1156093)

脚本:防止统计信息记录错误影响客户(1241238)

序列化:反序列化YAML数据时,请确保我们创建的托管实例的类为空(1183547)

着色器:修复了使用后备着色器时本地关键字的问题。 (1238838)

着色器:修复了编辑器中破碎的着色器变体跟踪。 (1169786)

XR:为片段密度图设置适当的Vulkan使用标志。

变化

多人游戏:com.unity.multiplayer-hlapi软件包版本从1.0.4更新到1.0.6,在升级较旧的项目时会自动添加(1152421,1243934)

XR:XRDevice.isPresent已被标记为“过时”,以后将被删除。 (1215467)

变更集:0af37615

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系统要求

为了发展

操作系统:仅限Windows 7 SP1 +,8,10,64位版本; macOS 10.12+。(未测试Windows和OS X的服务器版本。)

CPU:SSE2指令集支持。

GPU:具有DX10(着色器模型4.0)功能的图形卡。

其余的主要取决于项目的复杂程度。

其他平台开发要求:

  • iOS:运行最低macOS 10.12.6和Xcode 9.4或更高版本的Mac计算机。
  • Android:Android SDK和Java Development Kit(JDK); IL2CPP脚本后端需要Android NDK。
  • 通用Windows平台:Windows 10(64位),带有C ++ Tools组件的Visual Studio 2015或更高版本以及Windows 10 SDK

用于运行Unity游戏

通常用Unity开发的内容几乎可以在任何地方运行。它的运行程度取决于项目的复杂程度。更详细的要求:

  • 桌面:操作系统:Windows 7 SP1 +,macOS 10.12 +,Ubuntu 12.04 +,SteamOS +

  • 具有DX10(着色器模型4.0)功能的显卡。
  • CPU:SSE2指令集支持。

iOS播放器需要iOS 9.0或更高版本。

Android:OS 4.1或更高版本; 支持NEON或Atom CPU的ARMv7 CPU; OpenGL ES 2.0或更高版本。

WebGL:Firefox,Chrome,Edge或Safari的最新桌面版本。

通用Windows平台:Windows 10和具有DX10(着色器模型4.0)功能的图形卡

  1. Unity3D 2018.4.20f1中文破解版(Unity pro 2018.4.x补丁)
  2. Unity Pro 2019.2.21f1正式版破解版(含unity2019破解工具)
  3. Unity Pro 2019.2.3f1_for mac 破解版
  4. Unity pro 2019.4.1f1破解版 含激活工具
  5. Unity pro 2020.1.0a12 破解版

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离线帝玄奥懿

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只看该作者 沙发  发表于: 2019-04-30 14:10:21
真好了,现在能用了
离线帝玄奥懿

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只看该作者 板凳  发表于: 2019-04-30 14:13:00
网盘里面的不是Unity 2019.1正式版破解版,请版主跟改下
在线闪电

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只看该作者 地板  发表于: 2019-05-10 20:35:29
回 帝玄奥懿 的帖子
帝玄奥懿:网盘里面的不是Unity 2019.1正式版破解版,请版主跟改下 (2019-04-30 14:13) 

已经更新最新正式破解版
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离线millionda

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只看该作者 地下室  发表于: 2019-05-14 12:53:48
谢谢楼主,下载来试一下
离线bjcat

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只看该作者 5 发表于: 2019-05-19 08:59:48
Unity Pro 2019.1.2f正式版破解版
软件下载问题联系sdbeta@qq.com
 
离线acme

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只看该作者 6 发表于: 2019-05-20 01:21:36
  看看先!!!
离线pony8000

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只看该作者 7 发表于: 2019-05-21 09:20:10
Unity Pro 2019.1.3f
精品软件:百度搜闪电软件园  最新软件百度搜:闪电下载吧
有问题联系 sdbeta@qq.com
离线leeby

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2019-05-21
只看该作者 8 发表于: 2019-05-21 19:12:13
Unity Pro 2019.1.3f正式版破解版不知道能用不
离线赵曰天

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只看该作者 9 发表于: 2019-05-23 01:27:50
看看啊 好像要!