The Foundry Nuke 13 | 3.7 GbThe Foundry is pleased to announce the availability of Nuke 13.1v2, the next feature release for Nuke. New version brings power to you and your pipeline. The Nuke family consists of three different versions, Nuke, NukeX and Nuke Studio. Beyond the full compositing capabilities of NukeX, Nuke Studio includes a multi-track editorial timeline and full online editing toolkit. Nuke Studio enables onset editing, conforming online and the ability to bash out quick edits. Nuke Studio allows you to easily share timelines with artists using HieroPlayer, empowering artists to view shots in context, identify problems and challenge each other to be more creative. Efficiency and collaborative workflows are the core of the Nuke family. Whether working in a small team of artists or running an effects team, Nuke software makes teamwork seamless. Building on Nuke 13.0, our latest release focuses on improving user experience, timeline improvements and giving you a streamlined workflow. As part of this, we’re introducing the new UnrealReader node, bringing the power of NukeX to real-time projects. With an easy interface, on-demand render pass generation, and camera syncing with Unreal Engine, the Unreal Reader reduces pipeline friction and streamlines your real-time projects. We’ve also modernized Nuke’s 3D user experience, making it easier for artists to work in its 3D space. With upgrades to the 3D transform handles, improved controls for the 3D pivot point, and the ability to easily move geometry, artists get a greater user experience inside Nuke. FeatureEnhancements
• BUG ID 158422/199269 - FrameHold: A new Set to Current Frame button has been added to the Properties panel.
• BUG ID 421243 - Nuke's Preferences > Project Defaults > Color Mangement options are now the same as Nuke Studio's, allowing you to set separate Default Color Transforms on a file type basis.
• BUG ID 453754 - Particles: The deprecated particleT attribute has been removed, resulting in a minor performance improvement. particleT was used to determine the age of the particle, but this information can be calculated from the particleStartTime attribute and the current time.
• BUG ID 457334 - CaraVR: The C_GenerateMap gizmo has been replaced by a plug-in for Nuke 13.0. This work includes the addition of a new Format control, which allows you to set the format of output ppass or stmaps when the node is not connected to a parent node. When the Source input is connected to any other node, the format is obtained from the parent node and the Format control is disabled.
• BUG ID 137121 - Nuke crashed on start up if the disk cache location set in the Preferences was no longer available.
• BUG ID 328844 - OFX: Inserting a CornerPin node after an OFX plug-in, such as Mocha Pro, occasionally caused Nuke to crash.
• BUG ID 333902 - Monitor Out: The Viewer gain and gamma controls did not affect the monitor display when Viewer GPU acceleration was enabled.
• BUG ID 349441 - Monitor Out: Switching from Kona3G card Monitor Out to floating window output caused Nuke to crash.
• BUG ID 379806 - Python: The Hiero example file spreadsheet_csv_export.py did not work as expected.
• BUG ID 401016 - Python: Calling Gizmo.filename() returned the value of a gizmo's file knob, rather than the gizmo's location on disk.
• BUG ID 401881 - Windows only: Custom shortcuts using Shift and keypad numbers could not be initialized.
• BUG ID 412043 - Windows only: Case mismatches in file paths were not handled as expected.
• BUG ID 419327 - DNxHD and DNxHR .mov files did not display different codec information in the Read node's Properties panel.
• BUG ID 431846 - Shuffle2: Expression linking Input or Output Layer controls to a channel control in another node caused Nuke to crash.
• BUG ID 431886 - Dragging files into the Project bin occasionally caused Nuke Studio and Hiero to become unresponsive.
• BUG ID 432704 - Shuffle2: Channels and layers that were not available were occasionally displayed in the Properties panel.
• BUG ID 433153 - UI: The overlay and guides menu was occasionally disabled if it included custom guides.
• BUG ID 438360 - Documentation: The NDK documentation for Setting up Projects and Compilers was out of date.
• BUG ID 441045 - Read/Write: DNxHR .mov files Imported into Nuke were identified incorrectly as DNxHD.
• BUG ID 447701 - macOS only: 3D Viewer rotation handles were drawn incorrectly on machines with certain GPUs.
• BUG ID 447820 - Deep: Viewing a DeepMerge node with deep.front and deep.back set to inf values caused Nuke to crash.
• BUG ID 448363 - BlinkScript: Creating unsigned variables using uint displayed an error when GPU acceleration was enabled.
• BUG ID 457741 - User Knobs: Adding multiple Group knobs in the Project Settings properties panel only created one endGroup knob.
• BUG ID 459491 - Read/Write: Reading DNx .mov files drew the Read node's Properties panel incorrectly.
• BUG ID 461787 - UI: The toolbar at the top of Nuke's Viewer was slightly larger in 3D mode than 2D mode.
• BUG ID 461854 - Read/Write: Reading legacy mov32 files using the mov64Reader displayed a persistent error in the timeline Viewer.
• BUG ID 463633 - Colorspace: Exporting a script with various output colorspaces displayed an Invalid LUT selected error.
• BUG ID 464353 - Median nodes did not produce the correct result at the edges of certain images.
• BUG ID 464372 - Python: Nuke cannot load movWriter from an external version of Python.
• BUG ID 464455 - Python: The foundrySG_Example.py example and documentation did not work as expected.
• BUG ID 464508 - Transform: Adjusting the scale control in a Transform node's Properties panel with show overscan active in the Viewer settings caused Nuke to crash.
• BUG ID 465012 - Python: FnFilenameField.py was missing an import of QtCore.QEvent and displayed errors in the console.
• BUG ID 465045 - Read/Write: The info bar overlay in Nuke Studio's Viewer displayed a one frame offset for .mov and .mxf files compared to the source timecode.
• BUG ID 465303 - Deep: Scripts with DeepRecolor nodes upstream of DeepToImage nodes caused Nuke to crash.
• BUG ID 465375 - Tags: Selecting shots with tags on the timeline was slow compared to shots without tags.
• BUG ID 467078 - Python: Renaming tags using the setName() function did not work as expected.
• BUG ID 468211 - UI: Dragging widgets between panes occasionally named tabs incorrectlyThe Nuke family consists of three different versions, Nuke, NukeX and Nuke Studio. Beyond the full compositing capabilities of NukeX, Nuke Studio includes a multi-track editorial timeline and full online editing toolkit. Nuke Studio enables onset editing, conforming online and the ability to bash out quick edits. Nuke Studio allows you to easily share timelines with artists using HieroPlayer, empowering artists to view shots in context, identify problems and challenge each other to be more creative. Efficiency and collaborative workflows are the core of the Nuke family. Whether working in a small team of artists or running an effects team, Nuke software makes teamwork seamless. The Foundry has formally released Nuke 12.2, the next feature release for Nuke, and also a new Nuke Indie. This newest version of Nuke is aimed at remote working, independent or freelance professionals. What Is Nuke Studio Foundry develops creative software for the digital design, media and entertainment industries. With a 20-year heritage and a portfolio of award-winning products, Foundry advances the art and technology of visual experience in partnership with creative leaders around the globe. Clients and partners include major feature film studios and post-Foundry develops creative software for the digital design, media and entertainment industries. With a 20-year heritage and a portfolio of award-winning products, Foundry advances the art and technology of visual experience in partnership with creative leaders around the globe. Clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google.
Product: The Foundry NUKEVersion: 13.0v1Supported Architectures: x64Website Home Page : www.foundry.comLanguage: englishSystem Requirements: PC / macOs / Linux *Size: 7.7 Gb Gb * System Requirements: Qualified Operating Systems- Windows 10 64-bit- macOS Mojave (10.14) or macOS Catalina (10.15)- CentOS 7.4 (64-bit), or later Other System Requirements- x86-64 processor, such as Intel Pentium 4 or AMD Athlon, with SSE3 instruction set support (or newer).- 5 GB disk space available for caching and temporary files.- 1 GB RAM (minimum requirement).- Display with at least 1280 x 1024 pixel resolution and 24-bit color.- Graphics card with at least 512 MB of video memory and driver support for OpenGL 2.0 (minimum requirement).- To enable optional GPU acceleration of Viewer processing, you need OpenGL 2.0 with support for floating point textures and GLSL.- To enable Nuke to calculate certain nodes using the GPU, there are some additional requirements.- R3D Rocket cards require the Rocket Driver 184.108.40.206 and Firmware 220.127.116.11 or later.