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[行业软件]Pixologic Zbrush 2024.0.3 win/mac (x64) 授权 [复制链接]

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离线pony8000
 

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只看楼主 倒序阅读 使用道具 楼主  发表于: 2021-11-18 21:09:41

Pixologic ZBrush 2024(x64) Multilingual | 1.65 Gb

ZBrush 2024 - 面向所有注册 ZBrush 用户的免费升级 - 提供影响您工作流程许多领域的增强功能,重点是旨在推动探索和激发创造力的创新新功能。
ZBrush sets the industry standard for digital sculpting and painting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment that provides instant feedback. When you use ZBrush you'll be empowered by the same tools employed by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators, advertisers, scientists and other artists the world over. In fact, we have even received an Academy Award for the technology that powers ZBrush. In short, ZBrush is an art tool created by artists, for artists. It allows you to create models and illustrations limited only by your imagination, at a speed that allows you to stand out in today's fast paced industry.

Base Mesh Generation
As with anything else in life, where you can go is usually determined by where you begin. Having a great finished model requires a quality base mesh. ZBrush provides an arsenal of tools to assist with this task, ensuring that no matter what you have in mind, there is a way to get the perfect base to then take to the next level. The best known of these systems are explained here.

Sculptris Pro
Ignore the constraints of polygon distribution and simply – sculpt! Sculptris Pro will dynamically add (tesselate) and remove (decimate) polygons wherever and whenever needed. It does this during your brush stroke in a real-time process called Tessimation. This frees you to focus entirely on the look you’re trying to achieve.

Dynamesh
DynaMesh is a perfect solution for free-form sculpting because it removes all need for focusing on topological constraints. Change the overall shape of the model by pushing or pulling, adding various pieces of geometry to combine into one, or even remove geometry in a manner similar to what can be done with Boolean operations. Where Sculptris Pro dynamically adjusts the triangles in your mesh as you sculpt, DynaMesh redistributes the model’s polygons as quads on command.

Mesh Detailing
Whether created in ZBrush or imported from elsewhere, once you have your base mesh it is time to start detailing. ZBrush features a robust suite of tools to accomplish this. Those listed below are just the tip of the iceberg.

Sculpting Brushes
The main workflow for creating with ZBrush is based on a system of brushes which can also be modulated using pen pressure from a graphics tablet. ZBrush will reproduce the natural feeling of a real paint brush or sculpting tool, using the pressure applied to the pen tip to transform your digital stroke in a variety of ways. There are brushes to pinch, move, build up the surface, chisel into it, slice through the model and much more. You can even use other 3D models as brushes, inserting their geometry into your surface.

Noisemaker
In addition to being able to add detail by hand, ZBrush provides a system for procedurally generating surface detail through noise patterns. Choose a detail type, adjust a few simple parameters, then apply that pattern to your model in its entirety or by restricting it to a certain region. You can even combine different noise types to create highly complex effects. The Noise system is ideal for both hard surface work and organic details.

PolyPaint
Because ZBrush works with tens of millions of polygons in real-time, you can paint directly on the surface of the model without first assigning a texture map or UV’s. This offers significant advantages compared to a standard workflow. The resolution of the texture map does not need to be decided in advance. This is particularly valuable if you find you need more detailing on an area than you thought you would. Instead of repainting a new, larger texture map you can simply transfer the existing surface detail to that larger map without any reworking. You don’t even need to do UV unwrapping before you begin this painting. In fact, thanks to the way that ZBrush can project details (both sculpted and painted) from one model to another you can have a fully painted model before you even have a finalized animation mesh. Instead, you can copy everything to the final base mesh once it has been signed off on.

UV Master
In order create or use a texture map, a model first needs UV’s. These are 2D coordinates that tell all 3D applications how to apply a texture to your model. With most programs, creating those UV’s has been a time consuming challenge that requires a high level of technical expertise and has little room for creativity. With UV Master you are able to create very efficient UV’s for your model – in most cases with a single click. If you need more control over this automatic process there are features that refine where seams will be placed or increase the amount of pixel space given to certain regions of your model. It’s both intuitive and fast, letting you get back to being creative with minimal fuss.

Rendering
Whether you are using ZBrush by itself as an illustration tool or as part of a production pipeline for animation, you will at some point want to show your work to others. ZBrush makes this possible through a powerful rendering system called BPR (Best Preview Render).


兹布鲁什艺术家 *: 詹姆斯·凯恩
使用 ZBrush 中的新 Bas 救济功能,以惊人的细节创建浮雕表面。根据需要定位模型,并将所有可见网格投影到选定的网格中。
加载任何模型,并创建一个Bas救济阿尔法从相机视图,用于创建凸起的细节部分,非常类似于传统的浮雕的结果。

兹布鲁什艺术家 *: 保罗·加布里
在它上放一个斜面
新的 Bevel Pro 插件允许您创建复杂的斜面网在任何分辨率没有低聚合建模。Bevel Pro 适用于中高分辨率的网格,允许您使用掩蔽和聚组来确定要斜面的确切边缘。无损地调整和预览您的结果,甚至创建您的斜面作为几何形状的单独部分,用于 Live Boolean。
兹布鲁什艺术家 *: 保罗·加布里
二乘二

兹布鲁什艺术家 : 皮克斯托
刷子现在支持双阿尔法和纹理,允许您根据笔触的笔压在两者之间转换。与这个多功能的新功能创建引人注目的色彩和细节的混合!
开始传播详细信息
将任何图像、图形噪声或噪声预设应用到画笔上,了解当地雕塑表面噪音细节。使用刷大小或笔压灵敏度来调整飞行中的噪音刻度。本地投影将提供一种独特的方式,通过刷的位置重新应用任何噪音。此功能在创建环境片段或应用皮肤细节时闪耀。

兹布鲁什艺术家 *: 迈克尔·帕夫洛维奇
恰到好处的对齐
立即重新分配多个子凳,或单个子凳内的几何形状,只需按下一个按钮。与其他程序中的对齐功能类似,您现在可以将网格对齐到左、右或中,并调整为顶部或底部边缘。 Highly Recommended Specifications:
- OS: 64-bit editions of Windows Vista or newer.
- CPU: Intel i5/i7/Xeon technology or AMD equivalent.
- RAM: 8 GB required for working with multi-million poly models. (16+ GB preferred.)
- HDD: 100 GB of free hard drive space for ZBrush and its scratch disk. (SSD drive highly recommended.)
- Pen Tablet: Wacom or Wacom compatible. (WinTab API.)
- Monitor: 1920x1080 monitor resolution or higher with 32-bit color.
- Video card: Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.

Home Page - http://pixologic.com

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离线mypwjclu

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只看该作者 沙发  发表于: 2021-11-18 22:00:36
谢谢提供。
离线xiaobai1989

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只看该作者 板凳  发表于: 2021-11-19 06:53:42
感谢楼主分享,谢谢!
离线chary123

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只看该作者 地板  发表于: 2021-11-19 08:28:48
      
离线非常醉

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只看该作者 地下室  发表于: 2021-11-19 09:04:39
感谢楼主分享,谢谢!
在线tiger_hu2008

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只看该作者 5 发表于: 2021-11-19 09:20:08
Re:Pixologic ZBrush 2022.0 (x64) 授权
软件下载咨询 sdbeta@qq.com
 

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只看该作者 6 发表于: 2021-11-19 09:26:13
谢谢楼主分享

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只看该作者 7 发表于: 2021-11-19 09:39:17
    
离线shengsb

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只看该作者 8 发表于: 2021-11-19 10:45:34
谢谢提供。
离线神机樱火

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只看该作者 9 发表于: 2021-11-23 01:52:00
感谢楼主分享!!